
In 2009, I needed to make a lot of sprites, fast.
For what I was doing with my college game dev group, I needed a program that did 3d that I could use to make animation sprites for our XNA game that we were working on. I had been using 3DSMAX (...2009, I think?) but that was not very portable. Most people in my sphere could not open .max files and so it was time to look into what was out there.
This is where my long story with Blender begins. With version 2.39.
April 27, 2025About 7 min